Should OZ look into coding a Weapon Based Team Kill ends any Kill Streak / Map Spree Record by offending player?
Exemptions would be required for mines & dyno to avoid team griefing.
No guarantee's OZ can code this , but what do you guys think?
Not that i get kill streaks very often, but i'd hate to have it end with an accidental nade, or if you accidently
clip a teammate thats low on health or something
Not that i get kill streaks very often, but i'd hate to have it end with an accidental nade, or if you accidently
clip a teammate thats low on health or something
Not to mention most players who are medic are used to tk reviving because it's just plain easier than chasing someone around with a needle, makes no sense to end a killstreak for a tk when majority of the time they're accidental or you're reviving.
ET Pub doesn't require a tk to revive a player , that's an ET Pro mod requirement but if you are tk'd it does end your kill streak.
For meds it's an optional trade off you can tk revive but you lose your own kill streak for tk'ing when it isn't necessary.
Would it be make for more inteligent play (lead economy) or just make players ignore class objective (in meds case)?