Hey here is the class selector
one thing u have to do cause i forgot to add this into the bundle is place the class folder in your etmain then open ozconfig and go right to the bottom. There u shouold see “exec class” plz replace that with “exec class/start” and there u go binds will work. There is a help file in the class folder but i have made it so it echos everything so u can all see it. And made it pretty and stylish hope u all like
Just letting you know so u can figure it out easily
SAy if u select being a medic u first use f4 to selectside then f5 if doiing engi with rnad you would go f4 side then f6 for class and 2 for subclass. If u want to cange the number you can but then u gotta read thoough config to change it as there is a small bit of changing but if u want all things to work and look right they gotta be in sync. Also it will take effect after a kill
One problem I had is that I couldn’t mortar, When i used it the aiming thing got stuck on the right side, i could move it up and down, but not left and right.
I’m not sure why that happened, if it’s the config or just a bug.
well i made some minor changes to ur config lammy that is the ozconfig.cfg changed a few values to make the game look a bit better and some other minor changes
and for those who use this one please go to controls and hit default and then change the controls the way u want in there 🙂
Whoever said the pen is mightier than the sword obviously never encountered automatic weapons!

// - BuZZ's CFG xD -
unbindall
// __ __ __ _____ ______ ______
// / / / / / __-. / ___ / __
// '/ / __ /
// __| _ ____- _____ _____
// /_/ /_/ /____/ /_____/ /_____/
seta r_smp "0"
seta r_mode "6"
seta r_cache "1"
seta r_depthbits "24"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_colorbits "16"
seta r_texturebits "16"
seta r_clampToEdge "1"
seta r_ext_texture_env_add "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ext_ATI_pntriangles "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_gamma "1337"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_finish "0"
seta r_dlightBacks "0"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "1"
seta r_ignoreGLErrors "1"
seta r_wolffog "1"
seta r_DrawFoliage "0"
seta r_flares "0"
seta r_lodbias "2"
seta r_lodCurveError "250"
seta r_ignoreFastPath "0"
seta r_subdivisions "24"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_fullscreen "1"
seta r_displayrefresh "85"
seta r_vertexLight "0"
seta r_oldMode ""
seta r_ignorehwgamma "1"
seta r_overBrightBits "1"
seta r_detailtextures "0"
seta r_rmse "0"
seta r_roundImagesDown "1"
seta r_mapoverBrightBits "3"
seta r_intensity "1.5"
seta r_picmip2 "3"
seta r_picmip "3"
seta r_lastValidRenderer "RADEON 9000 SDR x86/SSE2"
seta r_highQualityVideo "0"
seta r_inGameVideo "0"
// Sound
seta s_wavonly "0"
seta s_defaultsound "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "14"
seta s_doppler "no"
seta s_separation "0.5"
seta s_musicvolume "0.0"
seta s_volume "1"
seta com_soundMegs "24"
// Variables
seta cg_autoaction "0"
seta cg_gunx "0"
seta cg_guny "0.5"
seta cg_gunz "-1.5"
seta cg_railtrailtime "50"
seta cg_zoomstepsniper "5"
seta cg_zoomDefaultSniper "50"
seta cg_drawCrosshair "5"
seta cg_crosshairSize "46"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "1"
seta cg_drawGun "1"
seta cg_uselessNostalgia "0"
seta cg_drawTeamOverlay "2"
seta cg_viewsize "100"
seta cg_emptyswitch "0"
seta cg_autoactivate "1"
seta cg_predictItems "1"
seta cg_drawFPGun "1"
seta cg_zoomfov "30"
seta cg_zoomDefaultBinoc "30"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultFG "55"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepFG "10"
seta cg_fov "90"
seta cg_stereoSeparation "0.4"
seta cg_runpitch "0.000"
seta cg_runroll "0.000"
seta cg_bobup "0.000"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"
seta cg_teamChatTime "15000"
seta cg_teamChatHeight "6"
seta cg_coronafardist "1536"
seta cg_coronas "0"
seta cg_deferPlayers "1"
seta cg_blinktime "100"
seta cg_cameraOrbitDelay "50"
seta cg_noTaunt "0"
seta cg_muzzleFlash "1"
seta cg_hudFiles "ui_mp/hud.txt"
seta cg_currentSelectedPlayer "0"
seta cg_currentSelectedPlayerName ""
seta cg_wolfparticles "0"
seta cg_autoswitch "0"
seta cg_descriptiveText "1"
seta cg_popupLimboMenu "0"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cg_selectedPlayerName "WolfPlayer"
seta cg_selectedPlayer "8"
seta cg_hudAlpha "1.0"
seta cl_125hz "1"
seta cl_maxPing "500"
seta cl_timenudge "0"
seta cl_allowDownload "1"
seta cl_freelook "1"
seta cl_mouseAccel "0.1"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_maxpackets "60"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta cl_autoupdate "1"
seta cl_punkbuster "1"
seta cl_language "0"
seta cl_anonymous "0"
seta cm_playerCurveClip "1"
seta color "2"
seta com_recommendedSet "1"
seta com_introplayed "1"
seta com_blood "0"
seta com_maxfps "76"
seta com_soundMegs "64"
seta com_hunkMegs "196"
seta com_zoneMegs "64"
seta con_debug "0"
seta dmflags "0"
seta fraglimit "0"
seta g_debugbullets "0"
seta g_noTeamSwitching "0"
seta g_log "Wing.log"
seta g_logSync "0"
seta g_banIPs ""
seta g_allowvote "1"
seta handicap "100"
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta joy_threshold "0.15"
seta model "multi"
seta m_filter "1"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta name "^7B^1u^7ZZ~"
seta net_socksPort "1080"
seta net_socksEnabled "0"
seta net_noipx "0"
seta net_noudp "0"
seta pmove_fixed "1"
seta rate "25000"
seta r_inGameVideo "0"
seta r_highQualityVideo "0"
seta scr_conspeed "999"
seta sensitivity "6.89"
seta snaps "40"
seta sv_screenshake "5"
seta ui_serverStatusTimeOut "7000"
seta ui_menuFiles "ui_mp/menus.txt"
seta ui_netSource "1"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta ui_master "0"
seta ui_teamArenaFirstRun "1"
seta ui_glCustom "4"
seta vid_ypos "22"
seta vid_xpos "3"
seta vm_ui "0"
seta vm_game "0"
seta vm_cgame "0"
seta demo_drawTimeScale "0"
seta r_ati_truform_tess "0"
seta r_ati_fsaa_samples "0"
// OSP
seta cg_complaintpopup "0"
seta cg_drawreinforcementtime "1"
seta cg_noammoautoswitch "1"
seta cg_usescreenshotjpeg "1"
seta cg_autoReload "1"
seta cg_crosshairPulse "0"
seta cg_bloodflash "0"
seta cg_announcer "1"
seta cf_wtopshots "1"
seta cf_wstats "1.2"
seta ch_font "0"
seta cg_drawWeaponIconFlash "0"
seta cg_crosshairColor "green"
seta cg_crosshaircoloralt "yellow"
seta cg_crosshaircoloralpha "1.0"
seta cg_crosshaircoloralphaalt "1.0"
seta mv_sensitivity "6.89"
seta cg_crosshairhealth "1"
// ______ __ __ __ _____ ______
// / == / / "-. / __-. / ___
// __< -. / ___
// _____ _ _\"_ ____- /_____
// /_____/ /_/ /_/ /_/ /____/ /_____/
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "exec rambobuzz"
bind - "zoomout"
bind . "mapzoomin"
bind 0 "weaponbank 10"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind = "zoomin"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "+zoom"
bind c "+speed"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "vstr spawnswitch"
bind l "openlimbomenu"
bind m "mvactivate"
bind n "exec buzz"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind i "notready"
bind v "mp_quickmessage"
bind w "+forward"
bind x "+prone"
bind k say "^7(^1:"
bind y "messagemode2"
bind z "kill"
bind ~ "toggleconsole"
bind c "+movedown"
bind ALT "+stats"
bind f12 "readyteam; say ^P=^1*^WOZ IS READY^1*^P= "
bind f11 "ready; say ^P=^1*^WLETS GET IT ON^1*^P="
bind KP_LEFTARROW "selectbuddy 3"
bind KP_5 "selectbuddy 4"
bind KP_RIGHTARROW "selectbuddy 5"
bind KP_END "selectbuddy 0"
bind KP_DOWNARROW "selectbuddy 1"
bind KP_PGDN "selectbuddy 2"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "selectbuddy -2"
bind KP_DEL "selectbuddy -1"
bind MOUSE1 "+attack"
bind r "+reload"
bind h vsay hi "^7H^1e^7rro^1!"
bind c "+movedown"
bind SHIFT "+sprint"
bind "MOUSE2" "weapalt"
bind MWHEELDOWN "weaponbank 2"
bind MWHEELUP "weaponbank 3"
bind del vid_restart
bind z kill
bind - vsay_team incoming ^0=^7ENEMY^1*^7INC0MING^0=
bind vsay_team allclear ^0=^7AREA^1*^7SECURE^0=
bind ] vsay_team needbackup ^0=^7Have^1*^7Objective^0=
bind PGUP "team red; echo ^P<--^WNazi; play sound/menu/select; say ^P<--^WNazi/Hitlers Army"
bind PGDN "team blue; echo ^P<--^WAllies; play sound/menu/select; say ^P<--^WAllies/Yanks"
bind home "team spectator; echo ^P<--^WSpec; play sound/menu/select; say ^P<--^WSpec/BRB"
bind KP_INS "vote yes"
bind KP_DEL "Vote no"
// Volume
set seis_vol- "vstr seis_vol03;"
set seis_vol+ "vstr seis_vol05;"
set seis_vol+- "set s_volume 0.0; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol01; echo ^GV^7olume ^0|^1^G**********^0| ^G(^7Muted^G)"
set seis_vol01 "set s_volume 0.2; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol02; echo ^GV^7olume ^0|^1*^G*********^0|"
set seis_vol02 "set s_volume 0.4; set seis_vol- vstr seis_vol01; set seis_vol+ vstr seis_vol03; echo ^GV^7olume ^0|^1**^G*****^0|"
set seis_vol03 "set s_volume 0.6; set seis_vol- vstr seis_vol02; set seis_vol+ vstr seis_vol04; echo ^GV^7olume ^0|^1^G****^0|"
set seis_vol04 "set s_volume 0.8; set seis_vol- vstr seis_vol03; set seis_vol+ vstr seis_vol05; echo ^GV^7olume ^0|^1*^G***^0|"
set seis_vol05 "set s_volume 1.0; set seis_vol- vstr seis_vol04; set seis_vol+ vstr seis_vol06; echo ^GV^7olume ^0|^1**^G**^0| ^G(^7Default^G)"
set seis_vol06 "set s_volume 1.2; set seis_vol- vstr seis_vol05; set seis_vol+ vstr seis_vol07; echo ^GV^7olume ^0|^1^G*^0|"
set seis_vol07 "set s_volume 1.4; set seis_vol- vstr seis_vol06; set seis_vol+ vstr seis_vol08; echo ^GV^7olume ^0|^1****^G^0|"
set seis_vol08 "set s_volume 1.6; set seis_vol- vstr seis_vol07; set seis_vol+ vstr seis_vol09; echo ^GV^7olume ^0|^1********^G**^0|"
set seis_vol09 "set s_volume 1.8; set seis_vol- vstr seis_vol08; set seis_vol+ vstr seis_vol10; echo ^GV^7olume ^0|^1*********^G*^0|"
set seis_vol10 "set s_volume 2.0; set seis_vol- vstr seis_vol09; set seis_vol+ vstr seis_vol10; echo ^GV^7olume ^0|^1**********^G^0| ^G(^7Max sound^G)"
// Nicks
bind end "vstr rotanick"
SET rotanick1 "set name "^2-^3O^2Z^3-^7B^1u^7ZZ^0~" ; set rotanick vstr rotanick2"
SET rotanick2 "set name "^7B^1u^7ZZ^0~" ; set rotanick vstr rotanick3"
SET rotanick3 "set name "^1RED^WDRAGON" ; set rotanick vstr rotanick1"
SET rotanick vstr rotanick1
// Class
bind F1 "class m 1; say_team ^7Spawn: medic^P/^1SMG ^f; vstr medic; echo ^f- ^7Medic ^f-" //
bind F2 "class f 1; say_team ^7Spawn: field^P/^1SMG ^f; vstr engi1; echo ^f - ^7LT ^f-" //
bind F3 "class e 1; say_team ^7Spawn: engi^P/^1SMG ^f; vstr fdops; echo ^f - ^7Engi ^f-" //
bind F4 "class e 2; say_team ^7Spawn: engi^P/^1Rnade ^f; vstr engi2; echo ^f - ^7Rifle!! ^f-" //
bind F5 "class s 4; say_team ^7Spawn: P^1a^Wnzer ^f; vstr panzer ^f; vstr echo ^f - ^7Panzer ^f-" (( //
bind F6 "class c 3; say_team ^7Spawn: Covert Ops^P/^1SNIPER ^f; vstr echo ^f -^7 Covert/Sniper 6f-"//
bind F7 "class c 1; say_team ^7Spawn: Covert Ops^P/^1Sten ^f;vstr echo ^f -^7 Covert/Sten ^f-"//
bind F8 "class c 2; say_team ^7Spawn: Covert Ops^P/^1FG42 ^f; vstr echo ^f -^7 Covert/Fg42 ^f-"//
bind F9 "class s 5; say_team ^7Spawn: M^1o^Wrta ^f; vstr morta ^f; echo ^f - ^7Morta ^f-"//
bind F10 "class s 2; say_team ^7Spawn: Mobile^P/^0MG42 ^f; vstr mobile ^f; echo ^f - ^7MG ^f-"//
//--[spawnpoint selection]---------------------
bind UPARROW "vstr sp_0"
bind DOWNARROW "vstr sp_1"
bind LEFTARROW "vstr sp_2"
bind RIGHTARROW "vstr sp_3"
// Pause
set pauser0 "pause; echo ^2Pause; set pauser vstr pauser1"
set pauser1 "unpause; echo ^1Unpause; set pauser vstr pauser0"
set pauser "vstr pauser0"
bind P "vstr pauser"
// ET Pro Seta_b
seta b_althud "1"
seta b_althudflags "2"
seta b_drawclock "1"
seta b_mapzoom "5.159"
seta b_tjg_ghostfx "2"
seta b_logbanners "1"
seta b_speedunit "2"
seta b_tracers "1"
seta b_predefineddemokeys "1"
seta b_speedinterval "100"
seta b_drawspeed "0"
seta b_tjl_stepsize "0.5"
seta b_tjl_showmaxspeed "0"
seta b_tjl_color "green"
seta b_tjl_stoponnomove "1"
seta b_cmdwarnings "1"
seta b_tjl_draw "1"
seta b_panzerhack "1"
seta b_muzzleflash "0"
seta b_shovesounds "0"
seta b_chatsounds "0"
seta b_hitsounds "1"
seta b_popupStayTime "2000"
seta b_popupFadeTime "2500"
seta b_hudYoffset "10.0"
seta b_descriptiveTextscale "0.8"
seta b_textcolorfilter ""
seta b_numPopups "-1"
seta b_votetextscale "0.8"
seta b_drawranks "1"
seta b_fireteamAlpha "1.0"
seta b_lagometerAlpha "1.0"
seta b_watermarkAlpha "1"
seta b_chatAlpha "0.33"
seta b_chatFlags "1"
seta b_popupTime "0"
seta b_goatsound "1"
seta b_debugfakebmodel "0"
seta cg_drawfps "1"
// Finish
THX FOR USING BuZZ's CFG x]
logfile "2"
my complete cfg, i edited most of it to suite my gaming style etc
[url]
[/url]
BuZZ~
😕 i’ll post mine up, n see if i can get princes cfg too

// `’???c? is f0? ??? w?a?;; //
sweet as maybe i can get his lagg scripts xD
[url]
[/url]
BuZZ~
lol 😉

// `’???c? is f0? ??? w?a?;; //
i shal help you all with making your own config make your own because everyone
have a tweak helper i got
//Commands/Vars
// Set cg_
set “cg_announcer” “1” //warwitch prepare to fight! and fight! sounds (1=yes 0=no)
set “cg_atmosphericEffects “0”
set “cg_autoactivate” “1” //pick up ammo/med/obj/guns automatically? (1=yes 0=no)
set “cg_autoaction” “4” //save stats at end of round? bitmask, (1=demo 2=screenshot 4=save stats to file)
set “cg_autoreload” “1” //automatically reload pistol/panzer/smg/venom when ammo expended? (1=yes 0=no)
set “cg_autoswitch” “0” //automatically switch to pistol when smg out of ammo? (1=yes 0=no)
set “cg_blinktime” “100” //good question. 😡
set “cg_bloodDamageBlend” “0.0 ” //amount of screen to turn red when shot? (1=full blood splatter .5=half 0=none)
set “cg_bloodTime” “0” //how long (in milliseconds) does blood stay on walls/floor? (0=no blood decals)
set “cg_bloodflash” “0.0 ” //show blood flash (directional indicator) when shot? (1=full blood splash .5=half 0=none)
set “cg_bobpitch” “0” //amount player bobs forward/back while moving (in quake units) (0=none)
set “cg_bobroll” “0” //amount player rolls side to side while moving (in quake units) (0=none)
set “cg_bobup” “0” //amount player bobs up while moving (in quake units) (0=none)
set “cg_bobyaw” “0.002”
set “cg_runroll” “0”
set “cg_runpitch” “0”
set “cg_brassTime” “0” //how long do expended shells remain on floor? (0=none)
set “cg_cameraOrbitDelay” “50” //change the rate at which the camara moves to the next orbit position (higher number=slower)
set “cg_complaintpopup” “0” //pop up complaint prompt when TK’ed? (1=yes 0=no)
set “cg_coronafardist” “0” //draw sun flares? (1=yes 0=no)
set “cg_coronas” “0” //draw sun flares? (1=yes 0=no)
set “cg_crosshairAlpha” “1” //level of crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set “cg_crosshairAlphaAlt” “1” //level of secondary crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
set “cg_crosshairColor” “red” //color of crosshair? Possible values are:
//white black red green blue yellow magenta cyan orange
//mdred mdgreen dkgreen mdcyan mdyellow mdorange mdblue ltgrey mdgrey dkgreenset “cg_crosshairHealth” “0” //change crosshair color from to red depending on health? (req:0 for crosshair colors to take effect)
set “cg_crosshairpulse” “0” //change size of crosshair depending on accuracy loss due to lateral mouse movement? 1=yes 0=no
set “cg_crosshairSize” “48” //size of crosshair on screen (higher number=larger)
set “cg_crosshairX” “0” //alter positioning of crosshair on screen along x axis (in pixels, – numbers move left + move right)
set “cg_crosshairY” “0” //alter positioning of crosshair on screen along y axis (in pixels, – numbers move up + move down)
set “cg_currentSelectedPlayer” “0” //default playernumber to spectate upon death
set “cg_cursorHints” “1” //show dyno/backstab/breakable obj hints? also dyno defuse/plant meter (1=yes 0=no)
set “cg_cycleAllWeaps” “1” //cycle non-weapons when using mwheel to switch(needle pliars a/s packs)? (1=yes 0=no)
set “cg_deferPlayers” “1” //loading of player models will not take place until next map, death, or scorecheck (1=yes 0=no)
set “cg_drawAttacker” “0” //show last known assailant on screen? 1=yes 0=no (leftover from q3, still work?)
set “cg_drawCompass” “1” //draw compass@bottom of screen (1=yes 0=no)
set “cg_drawCrosshair” “5” //crosshair style? (1-10)
set “cg_drawCrosshairNames” “1” //draw friendly player names under crosshair? (1=yes 0=no)
set “cg_drawFPS” “1” //draw frames per second displayed? (1=yes 0=no)
set “cg_drawGun” “0” //draw gun on screen? (1=yes 0=no)
set “cg_drawIcons” “1” //draw gun icons on screen? (1=yes 0=no)
set “cg_drawNotifyText” “1” //display console text in notification area on scren? (1=yes 0=no)
set “cg_drawReinforcementTime” “1” //display friendly respawn time? (1=yes 0=no)
set “cg_drawSnapshot” “0” //display client-server traffic? (for debugging?) (1=yes 0=no)
set “cg_drawStatus” “1” //display HUD? (1=yes 0=no)
set “cg_drawTeamOverlay” “2” //type of team display (0=none 1=short 2=long)
set “cg_drawTimer” “0” //draw time left in round? (redundant, already displayed) (1=yes, 0=no)
set “cg_drawWeaponIconFlash” “1” //weapon icon outline colored based on state: red=firing yellow=reload white=switching (1=yes, 0=no)
set “cg_gibs” “0” //draw body chunks when gibbed? (1=yes, 0=no)
set “cg_fov” “90” //field of vision (higher is wider)
set “cg_hudAlpha” “1.0” //transparency of HUD? (1=full crosshair .5=semitransparent 0=none)
set “cg_impactvibration” “0”
set “cg_lagometer” “1” //display lag-o-meter? (1=yes 0=no)
set “cg_marks” “0” //draw marks on walls? bulletholes, etc (1=yes 0=no)
set “cg_marktime” “0” //time in milliseconds to leave marks on wallsset “cg_muzzleflash” “0”
set “cg_popupLimboMenu” “0” //pop up limbo menu upon death (1=yes 0=no)
set “cg_predictItems” “0” //use clientside prediction for item pickup (may falsely play item pickup sound when on) (1=yes 0=no)
set “cg_quickMessageAlt” “1” //use numbers or letters for voice comms? (1=numbers 0=letters)
set “cg_selectedPlayer” “0” //selected player to spectate?
set “cg_selectedPlayerName” “HelenKeller” //selected player name to spectate?
set “cg_shadows” “0” //draw player shadows (0=none 1=circle 2=raycasted)
set “cg_showblood” “1” //show blood when shooting players? (1=yes 0=no)
set “cg_simpleItems” “0” //represent packs/weapons as icons instead of 3d objects? (aids in recognition) (1=icon 0=object)
set “cg_stereoSeparation” “0.4” //amount of stereo seperation in sound output from 0-1
set “cg_teamChatHeight” “6” //number of lines of text to draw on screen
set “cg_teamChatTime” “99999” //number of milliseconds before drawn text fades
set “cg_teamChatsOnly” “0” //display text from team only? (1=yes 0=no)
set “cg_useWeapsForZoom” “1” //use mwheel to zoom in/out when bound to change weapons? (1=yes 0=no)
set “cg_viewsize” “100” //percentage of screen to display
set “cg_voiceSpriteTime” “6000” //time for voice icons (exclamation point, ammo, health) to remain on compass (in milliseconds)
set “cg_weaponCycleDelay” “150” //delay between weapon switching when using mwheel (in millseconds)
set “cg_wolfparticles” “1” //draw particles on screen (airstrike/artillery/nade/panzer explosions) (1=yes 0=no)
set “cg_zoomDefaultBinoc” “3” //default zoom level for binocs
set “cg_zoomDefaultSniper” “3” //default zoom level for sniper
set “cg_zoomStepBinoc” “2” //levels of zoom for binocs?
set “cg_zoomfov” “20” //default fov for zoom?
set “cg_zoomstepsniper” “3” //levels of zoom for sniper?
Set “cg_runroll” “0”
Set “cg_runpitch” “0”
Set “cg_recoilpitch “0”
Set “cg_drawSpreadScale “1”
// Set cl_
set “cl_packetdup” “1” //send duplicate packets when packet is dropped? (1=yes 0=no)
set “cl_allowDownload” “1” //allow client to download missing files? (1=yes 0=no)
set “cl_mouseAccel” “0”
set “cl_timenudge” “0” //client lag prediction (negative 1/4 of avg ping is good guide)
set “cl_maxpackets” “222” //max packets to send per second (higher = smoother play but requires beefier connection)
set “sv_screenshake” “0”
// Set r_
set “r_allowExtensions” “1” //allow use of opengl extensions? (uses hardware to fullest) (1=yes 0=no)
set “r_atmosphereeffects “0”
set “r_colorbits” “16” //16 or 32 bit color?
set “r_customaspect” “1” //allow for a custom aspect ratio? (1=yes 0=no)
set “r_customheight” “800” //vertical resolution
set “r_customwidth” “600” //horizontal resolution
set “r_depthbits” “16” //how many bits for depth buffer?
set “r_detailtextures” “0” //use detailed textures? (1=yes 0=no)
set “r_displayrefresh” “70” //refresh rate (in hz) to use
set “r_drawSun” “0” //draw sun on screen? (1=yes 0=no)
set “r_dynamiclight” “0” //use dynamic lighting (panzer lights up area around, guns also) (1=yes 0=no)
set “r_ext_compiled_vertex_array” “1” //toggle hardware compiled vertex array rendering method (1=yes 0=no)
set “r_ext_compressed_textures” “0” //toggle compression of textures (uses less vid ram, less quality, and slower loading) (1=yes 0=no)
set “r_ext_gamma_control” “1” //enable external gamma control settings (1=yes 0=no)
set “r_ext_multitexture” “1” //toggle hardware mutitexturing (1=yes 0=no)
set “r_ext_texture_env_add” “1” //toggle additive blending in multitexturing (1=yes 0=no)
set “r_ext_NV_fog_dist” “0” unsafe
set “r_facePlaneCull” “1” //toggle culling of brush faces not in view (0 will slow FPS) (1=yes 0=no)
set “r_fastsky” “1” //display sky as single color or fancy with clouds etc. (1=yes 0=no)
set “r_finish” “0” //toggle synchronization of rendered frames (1=yes 0=no)
set “r_flares” “0” //toggle projectile flare and lighting effect (1=yes 0=no)
set “r_fullscreen” “1” //toggle full screen or play in a window (1=fullscreen 0=windowed)
set “r_gamma” “3” //level of gamma ramping
set “r_glDriver” “opengl32” //used “x” OpenGL driver (standard OpenGL32 or 3dfxvgl)
set “r_glIgnoreWicked3D” “0” //when using 3dfx ignore wicked3d drivers? (1=yes 0=no)
set “r_highQualityVideo” “0” //video sucks. (1=yes 0=no)
set “r_intensity” “5” //color intensity higher=brighter
set “r_ignoreFastPath” “0” //gives boost in fps when set to 0, enables prediction in gfx card (1=yes 0=no)
set “r_ignoreGLErrors” “1” //self-explanatory, chump! (1=yes 0=no)
set “r_ignorehwgamma” “1” //use hardware gamma? affects operation of gamma controls (1=yes 0=no)
set “r_inGameVideo” “0” //toggle loading and display of in-game video (1=yes 0=no)
set “r_lodCurveError” “250” //another level of detail setting if set to 10000 “don’t drop curve rows for a long time”
set “r_lodbias” “2” //change the geometric level of detail (0 – 2)
set “r_mode” “6” //display mode (3=640×480 4=800×600 6=1024×768 7=1280×1024)
set “r_overBrightBits” “3” //brightness adjustment (higher=brighter)
set “r_picmip” “0” //set maximum texture size (0 – 10, 10=fastest 0=quality)
set “r_picmip2” “2”
set “r_primitives” “0” //set the rendering method. (1-3)
set “r_rmse” “0.0” //blurring for textures, increases fps
set “r_roundImagesDown” “2” //set rounding down amount (larger = faster, lower = quality)
set “r_simpleMipMaps” “1” //toggle the use of “simple” mip mapping. (1=yes 0=no)
set “r_smp” “0” //toggle the use of multi processor acceleration code (buggy)
set “r_stencilbits” “0” //stencil buffer size (0, 8bit, and 16bit)
set “r_stereo” “0” //toggle the use of stereo separation for 3D glasses (1=yes 0=no)
set “r_subdivisions” “999” //set maximum level of detail. (an example would be the complexity of curves. 1=highest detail)
set “r_swapInterval” “0” //toggle frame swapping (1=yes 0=no)
set “r_textureMode” “GL_LINEAR_MIPMAP_LINEAR” //select texture mode, linear or nearest
set “r_texturebits” “0” //color depth for textures? (16 or 32)
set “r_uifullscreen” “0” //hax for fog removal (1=yes 0=no)
set “r_vertexLight” “1” //vertex or not? vertex = lower quality, brighter (1=yes 0=no)
set “r_mapoverbrightbits” “3” //brightness adjustment (higher=brighter)
// Set com_
set “com_blood” “0” //draw blood?
set “com_hunkMegs” “225” //memory in megabytes to use for level matrices/hashes/etc.
set “com_introplayed” “0” //play intro on loading of game? (1=yes 0=no)
set “com_maxfps” “400” //frame rate limiter (value is frames per second)
set “com_soundMegs” “32” //memory in megabytes to use for sounds
set “com_zoneMegs” “24” //memory in megabytes to us
set “snaps” “40”
set “con_debug” “0”
